Mithila Games
CREW RECRUITMENT // OPEN POSITIONS

JOIN MITHILA GAMES

CAREERS REMOTE-FIRST INDIE STUDIO
PHILOSOPHY 01

Sustainable Cycles

We schedule sane release targets. No crunch, no death marches. Sustainable, craft-driven game development.

PHILOSOPHY 02

Remote-First Culture

Work flexibly anywhere in India, or collaborate in-person with our studio creators across Bihar and NCR.

PHILOSOPHY 03

Libre Tooling & Gear

We build with Godot, Blender, and Linux native pipelines, providing dedicated hardware for development and testing.

Full-Time • Remote (India) REQ: MG-ENG-2026-01

Gameplay Programmer (Godot / C# / C++)

You will engineer responsive player physics, interactive puzzles, and procedural combat mechanics. You will work directly with Godot 4.3 Forward+ and custom GDExtension pipelines.

Core Technical Areas:
  • ▹ Deep experience writing deterministic 3D character controllers and state machines.
  • ▹ Proficiency in C++ (GDExtension) or modern high-performance C# without garbage collector allocations in the loop.
  • ▹ Profiling on Steam Deck / low-spec hardware using RenderDoc.
  • ▹ Passion for mechanics-first game design and indie experimentation.
Godot 4.3 C++ GDExtension Deterministic Physics Steam Deck
Compensation: Competitive Base + Studio Revshare
Work Model: Remote First
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Full-Time • Hybrid or Remote REQ: MG-ART-2026-02

Technical 3D Artist (Blender / Stylized Shaders)

Translate intricate folk geometry, textured relief sculptures, and atmospheric environments into performant real-time 3D assets, custom shaders, and automated Blender geometry node pipelines.

Core Technical Areas:
  • ▹ Mastery of Blender 4+ (geometry nodes, rigging, Python bpy automation).
  • ▹ Strong command of GLSL / Godot Visual Shaders.
  • ▹ Appreciation for traditional folk art, stylized silhouettes, and low-drawcall modeling.
  • ▹ Experience optimizing vertex counts and UV Atlasing for handheld and mobile GPUs.
Blender Python GLSL Shaders Stylized 3D Optimization
Compensation: Competitive Base + Studio Revshare
Portfolio: Artstation / GitHub
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Contract / Project • Remote REQ: MG-SND-2026-03

Audio Systems Designer & Composer

Design procedural, reactive musical scores and atmospheric soundscapes blending traditional acoustic microtones with modular textures.

Core Technical Areas:
  • ▹ Proficiency implementing interactive audio events in Godot 4 / FMOD Core.
  • ▹ Knowledge of folk and classical acoustic instruments and scales.
  • ▹ Field recording and binaural ambient sound design for natural environments.
Interactive Audio Acoustic Recording Sound Design
Compensation: Project Fee / Retainer
Reel: Audio Demo Link
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