JOIN MITHILA GAMES
Sustainable Cycles
We schedule sane release targets. No crunch, no death marches. Sustainable, craft-driven game development.
Remote-First Culture
Work flexibly anywhere in India, or collaborate in-person with our studio creators across Bihar and NCR.
Libre Tooling & Gear
We build with Godot, Blender, and Linux native pipelines, providing dedicated hardware for development and testing.
Gameplay Programmer (Godot / C# / C++)
You will engineer responsive player physics, interactive puzzles, and procedural combat mechanics. You will work directly with Godot 4.3 Forward+ and custom GDExtension pipelines.
- ▹ Deep experience writing deterministic 3D character controllers and state machines.
- ▹ Proficiency in C++ (GDExtension) or modern high-performance C# without garbage collector allocations in the loop.
- ▹ Profiling on Steam Deck / low-spec hardware using RenderDoc.
- ▹ Passion for mechanics-first game design and indie experimentation.
Technical 3D Artist (Blender / Stylized Shaders)
Translate intricate folk geometry, textured relief sculptures, and atmospheric environments into performant real-time 3D assets, custom shaders, and automated Blender geometry node pipelines.
- ▹ Mastery of Blender 4+ (geometry nodes, rigging, Python bpy automation).
- ▹ Strong command of GLSL / Godot Visual Shaders.
- ▹ Appreciation for traditional folk art, stylized silhouettes, and low-drawcall modeling.
- ▹ Experience optimizing vertex counts and UV Atlasing for handheld and mobile GPUs.
Audio Systems Designer & Composer
Design procedural, reactive musical scores and atmospheric soundscapes blending traditional acoustic microtones with modular textures.
- ▹ Proficiency implementing interactive audio events in Godot 4 / FMOD Core.
- ▹ Knowledge of folk and classical acoustic instruments and scales.
- ▹ Field recording and binaural ambient sound design for natural environments.